24 October 2025

Beyond age: four ways to build fandoms that grow up with kids

Strong, long-lasting fandoms are built on more than products and IPs. They’re rooted in the world that those things inspire. A world of shared language, rituals, humor, lore, and values. But that world has to be dynamic so that every child you target can find themselves and feel they belong.  

That depends on the right segmentation strategy. Why? Segmentation guides how your brand talks to kids and engages them. This drives (or crashes) their emotional connection to a fandom. Use this guide to understand the advantages and limitations of four segmentation strategies. And why a layered approach is the ideal way to connect with kids today and as they age.

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Four ways to build fandoms that grow with kids
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Segmentation refresher

A good segmentation strategy gets you eye-level with kids. It puts you in their shoes so everything you say and do sparks an emotional connection. This happens in three main areas:

  • Messaging and content. This means talking to kids in an age-appropriate way and in ways that speak to their needs and interests. It’s also about engaging them on the platforms and formats that excite them.
  • Activities and interactions. From game mechanics to in-person events, segmentation helps you choose the right digital and physical engagement tactics to draw and sustain interest.
  • Emotional connection. Different age groups seek different types of connection: recognition, mastery, belonging, and inspiration. Knowing your audience helps you meet these emotional needs.

Let’s look at a few strategies that can help your team get there.

Segmentation strategies

Choose the right approach to segmentation and kids will see themselves in your world, feel understood when they join, and stick around as they grow. But consider layering strategies. We’ve seen how the most robust fandoms are built on a combination of approaches. 

Layering strategies helps design fandoms that feel both universal and deeply personal. Age delivers clear-cut structure. Development helpfully employs empathy. Play personalities add range. Interests deepen cultural relevance. That’s how you create a world kids want to be part of today, tomorrow, and for years to come.

Age groups
The strategy

Segmenting by age is one of the clearest ways to shape content and product experiences that meet kids where they are. These are the standard brackets used across much of the kids’ industry:

  • 2–5 (early childhood, pre-school)
  • 6–8 (early primary school)
  • 9–12 (pre-teens)

Each stage aligns loosely with school transitions and big identity shifts. Starting school is a major milestone, while ages 9–10 often bring a push toward more independence and deeper self-expression.

Developmental stages
The strategy

Instead of age alone, you can segment kids based on their cognitive and emotional milestones. This approach looks at what kids are capable of, curious about, or challenged by at different stages of development, regardless of their exact age. Frameworks like Piaget’s or Erikson’s can be helpful here

Personality types
The strategy

This approach groups kids based on how they like to play or engage. Instead of focusing on age or developmental stage, this approach looks at behavioral patterns and play preferences. That’s how kids explore, express themselves, and find joy. Psychology-based models like Stewart Brown’s Play Personalities framework can offer a helpful foundation.

Interest-based segmentation
The. strategy

This approach groups kids by shared interests or passion points like anime, Minecraft, or sports. These communities often have strong social ties, so reaching a few individuals can lead to broader engagement as word spreads within their circles.

Segmentation strategies applied

Age groups
The application

Why it works

  • Easy to implement
  • Aligns with school systems and curriculum goals

What do watch out for

  • Can miss key nuances like cultural context or differences in maturity
  • Risks grouping kids with different needs into the same bucket

Who should use it
Products that reflect school-based experiences or follow broad developmental arcs.

Example
Here’s how LEGO flexes across age bands. Like this:

  • 1.5–3: DUPLO, Disney, Bluey
  • 4–5: DUPLO, Superheroes, Star Wars
  • 6–8: Ninjago, Fortnite, Wicked, Minecraft
  • 9–12: Friends, Dreamzzz, Technic
  • 13–18: Architecture, Speed Champions, BrickHeadz

Tip
Age-based segmentation isn’t perfect, but it’s still one of the clearest ways to shape content and product experiences that meet kids where they are. These are the standard brackets used across much of the kids’ industry.

Developmental stages
The application

Why it works

  • Matches content and experiences to real developmental needs
  • Supports fandom experiences that grow with the child

What do watch out for

  • Requires deeper research into child development
  • Doesn’t align neatly with age-based systems used in school, media ratings, or retail

Who should use it
Teams aiming to build cross-age fandoms. Developmental segmentation helps you adapt your product or storytelling approach so kids of different abilities can connect with the same world—each in their own way.

Example
Space Jam (Warner Bros) and Ninjago (LEGO) both create accessible entry points into rich fandoms. These franchises have a dynamic visual style, language, and character-led storytelling that younger kids can connect with, whilst offering the depth and complex narratives that engage older fans.

Tip
Don’t stop at cognitive or physical development. Social and emotional skills are just as important. They shape how kids express emotions, build friendships, relate to family, and connect with fandoms in the first place.

Personality types
The application

Why it works

  • Highly actionable for product design and engagement strategies
  • Fosters diverse entry points into fandom

What do watch out for

  • Can get complex, with many personality traits and preferences to account for
  • Requires ongoing observation and adaptation

Who should use it
Brands looking to make fandoms more inclusive and dynamic, especially if your audience is starting to feel a bit narrow or stereotypical. This strategy helps you expand how kids see themselves fitting into your world.

Example
The Pokémon franchise creates different fan touchpoints that speak to varied play personalities:

  • Pokémon rare cards: collectors
  • Pokémon Go: explorers
  • Pokémon competitions: competitors
  • Pokémania cosplay events: artists and creators

Tip
Not every play personality has to align directly with your product or story. Designing for fandom means building layers around your product, not changing the core. Once you’ve defined what’s essential, you have room to flex and meet fans in creative, unexpected ways.

Interest-based segmentation
The application

Why it works

  • Builds powerful identity-based engagement
  • Encourages community-building and bonding

What do watch out for

  • Kids’ interests can shift rapidly
  • Risk of excluding kids who are outside niche interest groups

Who should use it
Teams whose product or story is closely tied to cultural trends, hobbies, or subcultures.

Example
Nike’s collaborations span multiple passion points:

  • Nike Air Mag (Back to the Future)
  • Nike Zvezdochka (Space travel)
  • Nike SB x Ben & Jerry’s Dunk Low Pro (Ice cream)
  • Fortnite integration

Tip
Worried that your fans' interests might suddenly shift? That’s normal. The key is to stay flexible. Instead of chasing every new trend, build a clear framework around your brand's core values—and use that to interpret and respond to what’s emerging. That way, you can evolve without losing your identity.

The best strategy is a layered strategy

We’ve seen the effectiveness of a layered approach.

We first worked with the LEGO Group to deliver an engaging web experience for kids aged 6 to 8. The age-based segmentation was layered with developmental needs to ensure our solutions made the Ninjago IP feel relevant to kids’ lives and inspired a deeper connection. 

Later, we worked on strategies to connect with another age-based segment of 9 to 12 year olds. We layered on interest-based segmentation to understand where our audiences (ranging from little kids as young as 6 and tweens as old as 12) differed and overlapped in their behaviors, passion points, etc.

If you’d like to understand more about segmentation beyond age, get in touch with us.

We hope you’ve enjoyed this article!

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